Related:
compete,
exclusion,
finite,
profit,
scarce
Rivalry, whether
real or
artificial, is prerequisite to
profit.
A
consumer
pays price above
cost whenever there is
real or
artificial
rivalry.
Rivalry is '
real' when a
product is
scarce even after all
effort has been toward increa
sing a
bundance.
Rivalry is '
artificial' when a
product is
scarce because of
actions by
owners to decrease a
bundance.
Artificial
rivalry can be held in
place when
consumers do not know how to
organize and
own the
Physical
Sources of
production themselves. A
UserOwned
organization does not
employ artificial
rivalry unless they are
acting against
new users that are not yet
owners - and in that case they are not a true
UserOwned
company.
Physical
sources are
rivalrous
(finite) in various ways.
Virtual
sources have in
finite potential, but are
rivalrous at any p
oint in
time because they must always be
hosted by
physical
sources.
So, while most
things have in
finite potential, all
things are
rivalrous at any p
oint in
time.
The
virtual
parts of
bread include:
. Genetics of the
wheat and
yeast.
. De
sign of any
tools used.
. Techniques
used, including the recipie.
The
physical
parts of
bread include:
. The seeds as
genetic containers.
. The
land,
water, and
tools used to till,
plant,
grow,
harvest,
store, grind,
mix, knead,
bake, cut.
Software has in
finite potential, but is also
rivalrous because of the
physical
sources required to
host it.