Related: art, code, data, devlog, EcoComics, econ, emu, hack, host, play These are all Free Software (Open Source) games unless otherwise indicated. ==Commercial quality Linux.TLK.fr/games/Powermanga >>Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. Njam.sf.net >>full-featured cross-platform pacman-like game Heroes.sf.net and Savannah.nonGNU.org/projects/heroes >>Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features. TORCS.sf.net >>The Open Racing Car Simulator Benny.KramekWeb.com/machineball >>Machine Ball is a futuristic sport with amazing 3D graphics and realistic physics with very simple rules: Get the ball into your opponents goal. You can use your machine to push the ball in, or you can collect powerups such as missles and blast the ball into the goal. Be creative. icculus.org/neverball >>Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. Also found here is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball. TrackBalls.sf.net >>Trackballs is a marble game inspired by the 80?s Atari classic Marble Madness. OpenLierox.sf.net >>OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. OpenArena.ws >>A completely free game for the FOSS Quake 3(TM) Engine WorldOfPadman.com Quake3 total conversion. Some data files may not be free. see also sf.net/projects/wop-gamecode and sf.net/projects/wop-engine Glest.org >>real-time customizable strategy game ==Unsorted (fresh finds at top) Develer.com/~wavexx/regame >>It was about bed time when Spaceman' Spiff™, currently playing in its pajams on a ZBoX618, tripped on the HyperDimensionalMicroInterface cable and was teleported Back into 2008! Used to a world where even the air is limited as a result of pollution, Spiff™ is decided to bring back the earth before it's too late! Recycling for the future, you will control the amazing walk-o-tron power of Spiff™ in the last epic battle against flying bananas! Will you survive long enough before being covered in trash?? Code.Google.com/p/l-echo >>L-Echo is a free and open source clone of the SCEJ game Echochrome (Mugen Kairou in Japan) (PSP/PS3). libsecondlife.org >>The libsecondlife project is an effort directed at understanding how Second Life works from a technical perspective, and extending and integrating the metaverse with the rest of the web. This includes understanding how the official Second Life client operates and how it communicates with the Second Life simulator servers, as well as development of independent third party clients and tools. OpenSimulator.org >>The OpenSimulator Project is a BSD Licensed Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by several developers. Out of the box, the OpenSimulator can be used to create a Second Life(tm) like environment, able to run in a standalone mode or connected to other OpenSimulator instances through built in grid technology. It can also easily be extended to produce more specialized 3D interactive applications. OpenMV.org >>The metaverse is the entire set of virtual worlds. It is the goal of the Open Metaverse Foundation to make all these virtual worlds operate, share data and interact both transparently and openly. The fundamental premise of the Open Metaverse Foundation is that all people deserve a virtual world they can freely access and understand. METAbolt.net >>METAbolt is a non-graphical metaverse (3D virtual world ) viewer. It is light weight and cross grid, which means it will work in Second Life as well as other grids that run on OpenSIM. Having said that, METAbolt is developed and maintained primarily for Second Life. icculus.org/lgfaq/gamelist.php >>The Linux Gamers' Game List sf.net/projects/toohardforyou >>2H4U, which stands for Too Hard For You, is an open source game, and a mix between a Tetris-like game and a wall breaker. It requires good reflexes, coordination, and ambidexters should have some advantages. Will 2H4U be too hard for you ? www.piwai.info Code.Google.com/p/spacecreeps >>A GPL/CC-SA licensed game written in the open-source haXe language for Flash. A freeform strategy game similar to the popular Tower Defense genre. NonGNU.org/awale >>The version 1 of free awale is based on an improved min-max Von Neuman's algorithm. It is particularly efficient due to the low number of choices at each turn. The mean depth of research is about 10 at the beginning of the game. But it depends on the capacities of your computer and the level of the game. DungeonHack.UESP.net >>This is the development wiki for Dungeon Hack, a fan based game development project that aims to re-create a fantasy RPG world similar to that of 'The Elder Scrolls Daggerfall'. Jordan.Trudgett.com >>Ardentryst - An action/RPG sidescoller, focused not just on fighting, but on story, and character development. Strategy as well as reflexes will be needed to overcome the game. The game is set in another world. Howski.sf.net >>Assert your dominance over the battlefield. Equiped with a deadly howitzer cannon, it is your task to seek and destroy the enemy units. With a physics simulation never seen before, this game allows full interaction with the surroundings. Blocks-Game.sf.net >>Blocks is a 3D Jump n' Run game. You play in a small world, that is made completely out of blocks of wood. To win, you have to collect marbles and reach the goal. Erif.org/code/detritus >>Detritus is a fast-paced shoot-em-up strongly based on the old classic Asteroids. Replenish your shield with power-ups and gain new weapons. "Cleaners" appear periodically, so watch out! The keyboard controls should be self-explanatory. Erif.org/code/fallingup >>Yes, it's another tetris clone. No, I'm not trying to make any money off of it or claim it as particularly unique. It is fun. Try it. It's evil. I'm told that frequently. People have even praised it. I wrote it as a precursor to other games, a way to learn new technologies (GLUT, OpenGL, OpenAL, NSIS, ...), and to brush up on old ones (c, for that matter). Orxonox.net >>Orxonox is an open source game. It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species. We started this project in May 2004 and since then we have written our own game engine and created game content for the first levels. SpeedySimon.sf.net >>Welcome to Speedy Simon - the sidescroller adventure game! JACL.sf.net >>JACL is an interpreted computer language originally designed for creating interactive fiction. The JACL package now includes two interpreters: jacl, the original console-based interpreter and cgijacl, a combined interpreter and HTTP server. In addition to interactive fiction, a wide variety of other turn-based games can be created using cgijacl. By using HTML to create a graphical user interface, these games can be played using a standard web browser. As the interpreter does not require a separate web server to run it can be easily installed on most PCs allowing games to be played locally or across a network. Biniax >>Biniax-2 is original and entertaining game. Takes a minute to learn and gives you hours and hours of gameplay. Discover the different Biniax-2 faces - for action heroes or careful strategists. Go to download section and get this amazing game absolutely free for Windows, Linux, MorphOS and Sony PSP. Gewels.sf.net >>Gewels is Gnome version of Jewels. Its main features are: * smooth playing * simultaneous game of two players * deadmatch mode for two players * deadmatch against computer Sebdelestaing.free.fr/gweled >>Gweled is a Gnome version of a popular PalmOS/Windows/Java game called "Bejeweled" or "Diamond Mine". The aim of the game is to make alignment of 3 or more gems, both vertically or horizontally by swapping adjacent gems. The game ends when there are no possible moves left. sf.net/projects/sftrh >>Search for the Red Herring is a seek and destroy strategy game, where you are in control of an advanced penguin submarine sent on missions to destroy enemy submarines containing red herring. icculus.org/airstrike >>Airstrike is a 2d dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try. We are developing the game using only freely available tools, and we try to do everything ourselves. The source code and the 3d models are released under the GPL licence. Mass.sf.net >>Mass - a game without bitmaps IndieGameJam.com >>The Indie Game Jam is a yearly game design and programming event designed to encourage experimentation and innovation in the game industry. A very small volunteer team of professional game developers creates a new custom game engine with a single technology focus, and then we invite a slightly larger group of game programmer-designers to get together and make as many innovative games as possible over a four-day period. The games are shown at the Experimental Gameplay Workshop at the Game Developers Conference, and the code is released on SourceForge under the GNU General Public License, so everyone can freely experiment with the engine source code and games. http://developer.berlios.de/projects/shadowplay >>Shadowplay is a game framework that makes it easy to write games that use video as the input. It is inspired by the Indie Game Jam 01 and the EyeToy. HappyPenguin.org/show?MyToy >>PS2 EyeToy clone for linux BNW.sf.net >>Brave New World sf.net/projects/sdl-ball PlanetUMI.com EagleMode.sf.net >>Eagle Mode is an advanced solution for a futuristic style of man-machine communication, in which the user can visit almost everything simply by zooming in. It has a professional file manager, file viewers and players for most of the common file types, a chess game, a 3D mines game, a multi-function clock and some fractal fun, all integrated in a virtual cosmos. By featuring a separate popup-zoomed control view, help texts in the things they are describing, editable bookmarks, multiple input methods, fast anti-aliased graphics, a virtually unlimited depth of panel tree, and by its portable C++ API, Eagle Mode aims to be a cutting edge of zoomable user interfaces. PossibleWorlds.cjb.net >>Possible Worlds is an openGL-accelerated 3D game that was created in the course of a Computer Graphics lab exercise at the Technical University of Vienna. It won the competition for the best game hands down and we originally intended to develop Possible Worlds even further with a network-multiplayer mode, more visual FX, etc.. Unfortunately, neither of us could be very much bothered to work on it any more in the Summer holidays, probably because we were a bit burned out by the great amount of work that was necessary to create this game in less than four months. Once university started again in October 2001, we again had a lot of things to do at university and could not get around to enhance Possible orlds, so we decided we'd finally open-source our work without all the enhancements we'd planned. Grigna.com /diego/linux/linberto >>Linberto It is a jump around arcade game. Main features: nice graphics, music, sound fx, English/Spanish/Italian/German language support, runtime help and setup, built in level editor and much more. Stardork.sf.net >>Stardork is a Linux console based game where (.)'s represent stars and are randomly placed on the screen. (X) represents your space ship and you move in in all directions, including diagonally, to position yourself to shoot the goal (@). You can also shoot missles in all directions. If you run into a star you lose power. If you shoot or run into the goal then you move up a level and more random stars are plotted. This eventually creates a more and more complex maze of stars you must nagivate through to position yourself to shoot the goal. Beat all 34 levels and you are a master stardork. GeoCities.com/xifrac >>This is a simple 3D packing game implemented originally in 1990 for MS DOS by Simsalabim Software and is probably almost forgotten by now. Here is a change to get a feel of old days. This FRAC release, called "Intelligent FRAC" or IFRAC for short, is a free application. IFRAC is implemented for Linux console(svgalib), X11 generic, XF86DGA(Direct Graphic Access), and Windows 95/98/NT. Hoelzro.net/eot >>Epic of Thalia is an RPG of the non-MMO variety that the three of us started in our high school days. First it was just snowballing ideas, but now that we're proficient in the skills needed to make the idea a reality, we have started to actively develop it into a game. It's still very much in the alpha stage, so check back often for updates! http://www.earlham.edu/~peters/nomic.htm >>Nomic A Game of Self-Amendment Peter Suber, Philosophy Department, Earlham College Nomic is a game I invented in 1982. It's a game in which changing the rules is a move. The Initial Set of rules does little more than regulate the rule-changing process. While most of its initial rules are procedural in this sense, it does have one substantive rule (on how to earn points toward winning); but this rule is deliberately boring so that players will quickly amend it to please themselves. The Initial Set of rules, some commentary by me, and some reflections by Douglas Hofstadter, were published in Hofstadter's "Metamagical Themas" column in Scientific American in June of 1982. It was quickly translated into many European and Asian languages. Games were regularly played, and kicked off, the ARPANET, the Defense Department network which sired the Internet. Nomic has been used to stimulate artistic creativity, simulate the circulation of money, structure group therapy sessions, train managers, and to teach public speaking, legal reasoning, and legislative drafting. Nomic games have sent ambassadors to other Nomic games, formed federations, and played Meta-Nomic. Nomic games have experienced revolution, oppressive coups, and the restoration of popular sovereignty. Above all, Nomic has been fun for thousands of players around the world. For me, it was intended to illustrate and embody the thesis of my book, The Paradox of Self-Amendment, that a legal "rule of change" such as a constitutional amendment clause may apply to itself and authorize its own amendment. (Nomic is the third appendix of the book.) http://savannah.nongnu.org/projects/daredevils >>Daredevils is a 3D racing game where vehicles race at great speeds on dangerous tracks. SeriousGames.com SeriousGames.ning.com dusted.dk/?view=linux-game-simplevaders >>It's a game, written in opengl. Requires 17 mb ram free, OpenGL acceleration. The precompiled binary (called precompiled) runs on debian-lenny with sdl, sdl-mixer,sdl-ttf and sdl-image. humus.ca graphics something FBench.com >>Fract is a free, open-source PC benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus; while the test mainly depends on the CPU, the speed of your system bus (or FSB, Front-Side Bus) is also important, since image data must be copied from the main memory to the video memory every frame. GamesCrafters.Berkeley.edu and sf.net/projects/gamescrafters >>The GamesCrafters research and development group was formed in 2001 as a "watering hole" to gather and engage top undergraduates as they explore the fertile area of computational game theory. At the core of the project is GAMESMAN, an open-source AI architecture developed for solving, playing, and analyzing two-person abstract strategy games (e.g., Tic-Tac-Toe or Chess). Given the description of a game as input, our system generates a command-line interface and Tcl/Tk graphical application that will solve it (in the strong sense), and then play it perfectly. Programmers can easily prototype a new game with multiple rule variants, learn the strategy via color-coded value moves (win = go = green, tie = caution = yellow, lose = stop = red), and perform extended analysis. sf.net/projects/boc >>Battle Overseas: Charged! is the evolution of the traditional game of Battleship, with new power-ups, special items, and a really nice graphic environment. Just download it, give a friend your IP and have fun! Countermoves.sf.net >>Countermoves is a multifaceted project that seeks to bring together game developers and game players to interact and share in both the creating and playing of games. GotAngry.sf.net >>got.angry? is a simple board game for two, three or four players, which features 3D graphics. Destruction2.sf.net (w32)>>Destruction II is a twoplayer splitscreen action/arcade game designed in a true Amiga retro spirit. https://savannah.nongnu.org/projects/freemachines >>A free machines game. TEG.sf.net >>Tenes Empanadas Graciela (short TEG) is a round-based computer board game. The idea for this Open Source program came from 'Plan Táctico y Estratégico de la Guerra' but it differs in many aspects of the rules. Magicor.sf.net >>Old-school, puzzle game similar to Solomon's Key, but with modern features. A puzzle game using "fancy" 2D graphics. The objective is to extinguish fires using blocks of ice. Levels may have one or more solutions, but thinking ahead is the key to victory in Magicor. WordWarvi.sf.net >>Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster. Linux.Prinas.si/gemrb/doku.php >>GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset. It should run on GNU/Linux, Microsoft Windows, OS X and possibly other UNIX derivatives. It is licensed under the GPL. ThemeParkBuilder3D.com >>Theme Park Builder 3D - an ambitious community project to create a free amusement park construction game. You can build a huge park and then take a first person view and "ride the rides". Key features include user created content and expandability. VRMLEngine.sf.net >>For normal human beings: this page is a collection of various games and tools. They were developed using the VRML game engine, but you don't really need to know what VRML is in order to use them. Two most important programs available here are "The Castle" game and view3dscene model viewer. ProjectTTNA.sf.net >>The goal of this project is to create a free (as in open source), crossplatform 3d game. Right now our team consists of five people, but anyone is welcome to join. We are especially going to need help when it comes to creating game art, as we're all coders and not designers. BloodMasters.com >>Arcade, oldschool multiplayer and bloodshed.That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter. The game supports Deathmatch, Team Deathmatch, Capture The Flag and Scavenger game modes. The game is completely freeware and without ads, spyware or other unwanted garbage. ParallelRealities.co.uk/randomShooter.php >>This is the first release of a shoot em up game written in SDL. The objective is simple: you have 1 life and 1 hit will kill you. Try and destroy as many enemies as possible before this happens. MegaMek.sf.net >>MegaMek is an unofficial, online version of the Classic BattleTech board game. LOVE.sf.net >>LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again. www.eecs.umich.edu/~pelzlpj/londonlaw >>London Law is an online multiplayer adaptation of the classic Scotland Yard board game first published by Ravensburger in 1983. Teewars.com >>Cute Little Buggers With Guns VocabuMonkey.org >>The Vocabumonkey project aims to produce a highly accessible collection of software focused on math and language skills grounded in proven learning principles that cater to real learning needs. Code.Google.com/p/game-baker >>Game Baker is a visual game editor, catering both for children and for adult game creators. Code.Google.com/p/fp-games >>This a collection of small game projects, as well as attached projects made by Flammable Penguins. None of these are really big enough for their own SVN so I've compiled them all into one nice SVN. Mostly so people can use them, also because some stuff will be of interest and I don't have time to continue the projects. Choerbaert.org/wiki/bert >>Choerbaerts Suche nach dem Rönk (Choerbaerts search for the Rönk, short: CSNDR) is the name of a 2d adventure. Its code is based on the free and platform independent multimedia libraries SDL and OpenGL. It is written in C++. Infon.dividuum.de >>Infon Battle Arena is a programming game. You control your creatures using the Lua programming language and let them compete for food and survival. Play online against other players! It is like corewars on steroids. DonHopkins.com/home/micropolis (SimCity) >>This is the binary and source code for Micropolis mg.pov.lt/pyspacewar >>PySpaceWar is an open-source game, loosely inspired by Spacewar, Gravity Wars, and a bit by Star Control (I and II). sf.net/projects/etce (Enemy Territory:Cube Engine)>>This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map. XreaL.sf.net >>XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion. Quake 3 Arena's gameplay will be only slightly modified. The simpleness of the original game will stay but the game media will be replaced completely with high quality assets that match the new engine's technology. Code.Google.com/p/opentyrian >>OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. We have been given a copy of the original Turbo Pascal source to look at but not redistribute. The initial C port will be a direct port with minimal changes and will serve as a freely-distributable reference implementation thereafter. Nimuh.com (CAUTION: CC-BY-NC-SA is not Free as in Freedom) >>Nimuh is a game under Creative Commons license and ambiented in Andalusia. A game based in "Theseus and the Minotaur Mazes" that will go through different andalusian locations. You can see some screenshots and download it to join the adventure. Sources.RedHat.com/xconq >>Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. sf.net/projects/ibds >>IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de sf.net/projects/drod >>Deadly Rooms of Death is a puzzle game for Windows. You control a sword-swinging character that explores dungeons and fights monsters. The game was previously released as a commercial product, and future improvements should make it even more fun. sf.net/projects/skeldal >>The Gates of Skeldal - Sources of the legendary game first released at 1998 by NapoleonGames. Sources are now under the GPL.          Brány Skeldalu, legendarní hra z roku 1998 od společnosti NapoleonGames. Zdrojáky jsou nyní pod GPL. sf.net/projects/unit-85 >>Unit-85: a first-person shooter, developed as a casual game. It will hopefully become a mission based, 007-style, multiplayer game. The intent is to release this game on a large scale, if it ever gets far enough. It may end up as a simple web-based game. Darwinbots.com >>Darwinbots is an Artificial Life simulator that merges the gameplay of C-Robots type arena combat with adaptive asexual population dynamics. natow.sf.net >>n.a.t.o.w ~ nasty armoured tanks of war! ~ A 3D (openGL) tank game based loosely on scorched earth (or the newer xscorch), but including a single player element. SoAOS.sf.net >>"Siege of Avalon" is a real-time "Traditional" medieval fantasy Role-Playing Game distributed as an "Episodic Computer Game Novel" by Digital Tome. Deliantra.net >>Deliantra is a free software (some people say: open source), cooperative multiplayer RPG and adventure game, much similar in style (and setting) to nethack and moria, but is fully graphical and runs in realtime. It is set in a classical medieval environment with ubiquitious weapons and magic. sf.net/projects/huckfinngame >>This is a maze-like game. The object of the game is to guide Jim through the maze-like forest. On some levels, there may be a step limit, wild animals, and/or slave traders in his way through the forest. (To be added in later release.) T-o-M-E.net >>Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics. Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts. ToME's races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years. ChaosLizard.sf.net/asteroid >>This Asteroids is a modern version of the arcade classic, utilizing OpenGL and GLUT (and optionally SDL_mixer). Pac-n-Heat.sf.net >>Pac-N-Heat is a platformer shooter Contra style with PacMan like characters in a PacMan like setting (class project) XYE.sf.net >>Xye is a puzzle game in which the objective is to direct a green circle looking character into picking up all the gems in each of many different levels. VilleHelin.com/lg.html >>Project Lecherous Gnomes - OpenGL Network Gaming for X? (C) 2001-2003 Ville Helin VilleHelin.com/allthesame.html >>Robots of Kill A Simple Multiplayer RTS Game OpenClou.org >>It has been a long time since the last part of the Clue!-series had been released. It has become silent in the burglary genre ever since. Neo Software disappeared and no game of this type was in sight. This will change with the open source project of our still small team. We would like to revive the genre in form of 3D-adventures with comic graphics, but it is still a long way and wea're grateful for any support. Calindor.net >>Calindor is a Fantasy World Simulation server that implementes Eternal Lands(TM) protocol and can be played with Eternal Lands(TM) or compatible client software. www.Phys.UU.nl/~romans/matrem >>Matrem is a computer program that simulates life. It belongs to the emerging science of "artificial life", which studies evolution and complex systems in general by simulation. Matrem is also a game, where players compete to create the fittest lifeform. Their efforts are the driving force behind the program. HCS.FreeShell.org/efp.html >>Escape from Pong is a very small NES game which introduces the concept of playing Pong from the ball's point of view. You mission is to escape from 12 difficult levels, despite the paddle trying to beat you at every turn. It is also the first NES game I've ever written. Fullsack.com/frogs >>Frogs of War LinuxAppFinder.com/games EcoComics.sf.net >>EcoComics is a simple but realistic simulation of physical nature and the market economy. The health of your body and environment are goal. ZTDS.sf.net >>The Dirty South is a gaming engine of sorts geared toward 2D, top-down view games based on a tiling scheme in a rectangular fashion (not isometric or hexagonal). The engine will handle 32 bit sprites with alpha blending capabilities. Annchienta.sf.net >>The Annchienta project is a free, single-player graphical 2D tile-based RPG. The game takes place in an isometric fantasy world, where you battle to complete your epic and tragic quest. Explore the world, fight monsters and unravel the dark secrets of the past! apricot.Blender.org >>OPEN GAME Canta-Game.org >>Canta is a free software project. Its goal is to provide a platform for playing and creating songs and singing to them into a microphone. BackBubble.sf.net >>Back Bubble is a 2D platform game like Bubble Bobble with a plethora of innovations like theme worlds, objects to collect, gold coins to collect to gain additional lives, end level bonus, the whole in 100 highly colored worlds and style cartoon ! $ cvs -d:pserver:anonymous@backbubble.cvs.sourceforge.net:/cvsroot/backbubble login # $ cvs -z3 -d:pserver:anonymous@backbubble.cvs.sourceforge.net:/cvsroot/backbubble co -P backbubble XBlast.sf.net >>XBlast is a multiplayer only game inspired by classic games like Bomberman+Dynablaster. axem.boo.pl/maxem >>The game "Bomb attack!" is based on the long-running Bomberman franchise. Palomino3D.org >>Palomino is an open-source flight simulator and 3D engine for Linux, FreeBSD, and Mac. NobleWarfare.com >>Noble Warfare is an open source simulation that creates large historical and fantasy battles and smaller skirmishes. See also: NobleApe.com, Biota.org Longinus.sf.net >>Longinus is a platform shooter game a la "Starship Troopers" developed for the purpose to develop an integrated graphics engine using HLSL enabled 2D graphics and a complimenting physics engine with rigid bodies and forward/inverse kinematic features Furball.Schemm.LSSU.edu/TwigMan >>TwigMan is the second full fledged CSCI 321 demo game. It is designed to have the same feel as a '80s arcade game. I spent a lot of money in the '80s on video games, so I guess it's not surprising that now I make class demos of them. ArtsMetaverse.Arts.UBC.ca >>Arts Metaverse, an immersive 3-D virtual environment, provides an opportunity for scholars, teachers, students, and interested individuals to create and share their own virtual space with others. Developed by the University of British Columbia's Arts Instructional Support & Information Technology unit, Arts Metaverse is based on the open-source Croquet platform. Ancient.Arts.UBC.ca >>Using the technology behind online video games, we want to help you discover, research and explore the ancient civilizations of Greece, Egypt, and the Americas. Do you want to converse with Socrates in the Agora? How about rebuilding the Pyramids, the Ziggurats, or the Temple of Jerusalem? Have you wondered what life would be like in an ancient First Nations village? Would you like to join Julius Caesar's campaigns? EmpowerThyself.com/game >>Empowerment is a revolutionary new game that makes changing the world addictively fun. Gamers experience both real training in useful skills and real recruiting opportunities to take real action and join groups or start new ones. This project plan details how the game is being developed and how you can contribute. GNU.org/software/aetherspace and Savannah.GNU.org/projects/aetherspace >>The game aims to be a somewhat serious scifi focusing on issues of freedom vs control. The core theme explores a grim future where globalization has evolved to "galaxization" through interstellar transportation routes. HappySpork.com/games >>Sporktris is a clone of Tetris-clones. It is meant to be fun, functional, and pretty, with as little annoyance as possible. DSP.sf.net >>Defence Station Portable is a Tower Defence game targeted for the PSP. It also runs on Windows and Linux to provide easier level development. GNA.org/projects/debryx >>Debryx is a multiplayer first person builder and shooter game. The players can build and destroy the environment to crush and smash their opponents into dust. fydo.net/projects/buggygame >>Originally created as an entry to a Ludum Dare warm-up (LD8.5), buggyGame is an exciting side-scrolling game of exploration and survival, with an only slightly repetitive soundtrack! Features 3 riveting levels! sf.net/projects/blocks-game >>Blocks is a 3D Jump n' Run game. You play in a small world, that is made completely out of blocks of wood. The goal is to collect marbles and reach the goal. DarkWorld.sf.net >>DarkWorld is a space based massively multiplayer realtime strategy game. Each player starts off with their own home planet. From there they can build ships, start exploring the universe, colonize other planets, and attack other players. What makes this game unique is that the game is always running at a very slow speed even when you are not connected. When you send a ship to another planet it may not arrive for hours or days and likewise the message it sends back may not arrive for hours or days. This allows many players to engage in a realtime strategy game that could last for months. Also, new players can join the game at any time. JB-Line.de/rnd/rnd_start_e.html >>"R'n'D jue" is an alternative version of Rocks'n'Diamonds, developed in cooperation with R&D author Holger Schemel. In contrast to the "rnd_jue - contribution package" (offered on this page till now) it's a separate program, independent of any other R'n'D - version. The "jue package", as a contribution for the original R'n'D, will be available as before. CastleSiege.sf.net >>Welcome to the Castle Siege Project Website! Castle Siege is a Free Open Source Game for Linux and Windows using the Ogre 3D Engine. It is based in South France; the main character is Henry Thomas. Henry is a solider, who promises to return from the war after he is conscripted up by the English Army in his village. He has to survive sieges and take part in an epic tale of Promise, Return and War. AssaultCube.Cubers.net >>AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. SourGumdrop.org.uk >>SourGumdrop is a Sudoku playing program that can help players learn new techniques for solving puzzles. Jammers.sf.net >>Jammer The Gardener - Free GNU GPL game by Dariusz Dawidowski Games.Flowix.com >>Einstein puzzle is a free cross-platform open source remake of old DOS game Sherlock which was inspired by Albert Einstein's puzzle. Einstein said that only those with an intelligence quotient of 98 percentile and higher should be able to solve it. BugFactory.org/deadmeat and sf.net/projects/deadmeat >>You'd like to prove you're the biggest, the best, better than the rest? Then this game is for you ! :) This is in fact yet another Bomberman clone... but with chickens this time. If you don't know bomberman, the game is very simple: you're a chicken, you lay eggs... Your eggs explode (yeah!)... When they explode, they can fry other players or destroy the terrain, revealing some nice upgrades... They can be used to cause even more damage to the terrain or to the opponents... Kids.PlatinumArts.net >>For those not familiar with Platinum Arts Sandbox, it is the sandbox game that is easy enough for kids to use but fun for everyone! Your imagination is the limit as far as worlds you can create. Kids and adults alike are finding sandbox a fun and easy tool to make worlds quickly and easily in real time! sf.net/projects/puxar-tdm >>You play with a starship and fight against other ones controlled by the computer or by humans. A lot of levels, game modes and weapons. 3D graphics and easy gameplay. ASPC.CS.UTT.ro/~karg/ppt and sf.net/projects/pptactical >>PPTactical is an engine for real-time strategy and real-time tactics games, developed in opensource fashion. www.CS.UAlberta.ca/~mburo/orts/orts.html >>ORTS is a programming environment for studying real-time AI problems such as pathfinding, dealing with imperfect information, scheduling, and planning in the domain of RTS games. These games are fast-paced and very popular. Furthermore, the current state of RTS game AI is bleak which is mainly caused by the lack of planning and learning - areas in which humans are currently much better than machines. Therefore, RTS games make an ideal test-bed for real-time AI research. GNA.org/projects/ksirk >>KsirK is a computerized version of a well known strategy board game: Risk ! NEROGame.org (there are plans for a freedom version in the near future)>>Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions! New features in NERO 2.0 include an interactive game mode called territory capture, as well as a new user interface and more extensive training tools. sf.net/projects/menge >>Menge is an engine for creating and running graphical point and click adventure games. The Engine includes game editor and GUI editor. Sarovar.org/projects/pakman >>Pacman is an old arcade game. The game consists of a maze infested by monsters, pills and super pills. We are Pacman (the yellow thing which looks like a pizza slice) and our goal is to eat all the pills before the monsters eat us. Pawfal.org/Software/geo >>Geo is a simple, experimental game that uses a type of genetic programming to grow enemies to shoot at (and that shoot at you). Pirh.Badger.GooglePages.com/fireball12 and sf.net/projects/fireball12 >>The story is largely incomplete, but it involves an evil spacestation that is destroying planets to harvest their water as water is becoming rarer and rarer. Although this story sucks so maybe I don't have a story. NewBreedSoftware.com/bobobot and sf.net/projects/bobobot >>BoboBot is a fast-action run-and-jump game based on the MegaMan series. An evil force is taking over the Earth. Travel to different places, beating powerful bosses, and gaining their weapons. sf.net/projects/corolla >>A Smashing Buttons XNA Project - Project Corolla is a fast-paced, arcade-style video game. Take control of a start-of-the-art vacuum robot as you work to rid the world of filth and dust bunnies. sf.net/projects/kyc-bats >>Net Death is a hardware accelerated 2D multiplayer sidescroller in the spirit of Abuse, Soldat, and Stick Soldiers. Kee2D is the cross-platform engine, designed for polygons and "realistic" physics unlike traditional 2D engines which only use tiles. Tux-n-Run.sf.net >>Tux-n-Run is a 2D Super Mario style platform game, created in C++ using SDL. The aim of the project is to increase the number of quality games available for the Linux platform. Windows and possibly Mac OS X will also be supported. sf.net/projects/helimech >>This is a side scrolling game using C++ and sdl 2d graphics. It is about a helicopter that transforms into a robot with a sword and shield. Gameplay will be like a fighting game in robot mode and a shooting game in helicopter mode. X2D.sf.net >>X2D is a simple platform game based on SDL and developed in C++. It is light and portable. X2D runs under Linux and Windows, and can be easily ported to other platforms. SS-Discretion.sf.net >>This page is about BaK's open source client project, Discretion. It's a SubSpace client which is modular and easily extendable. It is licensed under the GPL, so it (hopefully) won't die out like all the other client projects of the past. GNU.org/software/motti >>GNU motti is a simple multiplayer, networked strategy game. The objective of the game is to conquer enemies' capitals by occupying and encircling their territories. The game map is an array of square cells. BoneSword.sf.net >>Legend of the Bone Sword is oldschool, it is 2D, and it is action packed. Think of and old arcade game, right down to the quarters. So come, insert coin and help us slay this dragon! KOL.ColdFront.net >>KingdomOfLoathing.com fansite sf.net/projects/witchagenda >>Witch's Agenda is a 13 level, side scrolling platform game, where you play as a green, long-nosed Witch. It was programmed in an uncommon language called Blitz Basic. sf.net/projects/shooter >>Shoot(r) is a shoot'em up which use OpenGL Mass.sf.net >>Well, it is not a game yet, consider it more an experiment about what kind of games could be made of it. However it does compile, and you have a player to move around. Read the README for details or better look at the screenshots. NewBreedSoftware.com/icbm3d >>ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D vector-based clone of Dave Theurer's classic Atari arcade game, "Missile Command." BallAndPaddle.sf.net >>Ball And Paddle is a basic ball and paddle game with various types of bricks and powerups. ScaryBug.org/trilobots >>Trilobots is an arcade-style shooter that evolves the abilities and programming of the enemies using a genetic algorithm. The end goal is to make the evolution transparent, allowing users to learn how genetic algorithms work while having fun. sf.net/projects/marauder >>Marauder is a 2D space fighting/trade game originally written by Shawn Hargreaves in 1994. It uses the allegro game programming library. sf.net/projects/openastromenace >>Hardcore 3D space shooter with spaceship upgrade possibilities. sf.net/projects/thegamewnoname >>The Game With No Name is a cross-platform game written in C++ with SDL. Players race through different mazes while battling each other at the same time, combining features of a puzzle game, an arcade game, and a racing game. sf.net/projects/snake3d >>Snake 3D is a fun new version of Snake, except played around a cube. It will eventually be able to be customized to add your 3D models, etc. sf.net/projects/dlab >>Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications. sf.net/projects/superspacerace (w32)>>SuperSpaceRace is a humoristic racing game, taking place in space. Take control of one of the many different types of ships, and try to outrun your opponents in this fast-paced, low-violence action arcade adventure. sf.net/projects/soulfucommunity >>Finally, a fully working sequel to Egoboo! SoulFu is Aaron Bishop's latest 3D Graphical Rogue-like role-playing game, now as an open source project. Sphere.sf.net >>Ever had that perfect plot idea for an RPG but didn't have the programming knowledge to create it? Enter Sphere. Sphere is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star. Youki.sf.net >>Youki is a 3D networked shoot-them-up featuring >* fast and fun action >* players cooperation oriented gameplay >* scriptable mission and campaign system >* futurist space environment full of aliens MarbleNMadness.sf.net (maybe w32 only)>>Marble and Madness OpenGL (Game & Editor) UltBasketball.sf.net >>The goal of Ultimate Basketball Challenge is to create a fully functional 5 on 5 basketball simulation. Scope will include many other features and game modes as the project progresses. sf.net/projects/openbor >>OpenBOR is an open source implementation of the game engine Beats of Rage. Platforms Supported: DOS, Windows, Linux, Sega DreamCast, XBox, GamePark and Sony PSP sf.net/projects/cgmadness >>CG Madness is based on the classic game Marble Madness. It is running on OpenGL and uses current CG techniques. In the extension CG Portals you will be able to throw Portals towards walls and/or floors, so you can reach unreachable places. sf.net/projects/number-guess >>This is a suite includes a game called "Number Guess" and a solver of this game. 这是“猜数字”游戏和它的解算器的一个套装。 Sensobots.sf.net >>Sensobots is a linux arcade shooter released under the GNU General Public License version 2. It is written entirely in C++, allthough the coding style might be pretty bad. Any comments on bad programming behaviour are welcome! Since this is a hobby project, don't expect too much, especially from the performance or stability of online games! I am trying to improve that, of course. Maybe you find some interesting parts in the source code. I am trying to document the program the best I can, check the documentation section for details. Sopwith3.sf.net (w32 only)>>Sopwith 3 is a semi-official sequel to/remake of the two original versions of the classic arcade game Sopwith made by David L. Clark as an employee of BMB Compuscience. New features include working multiplayer. Vectra.sf.net (w32 only)>>Vectra is an 2D unique arcade-style game that has very addictive gameplay. It features 2D game engine using 3D graphics powered by the well-known open source graphics library OpenGL. RenPy.org >>Ren'Py is an engine that supports the creation of visual novels and dating sims, forms of computer-mediated storytelling. It supports a movie script-like syntax that makes creating simple games easy, while still being customizable and extensible by advanced creators. With no additional work by the game-maker, it supports features expected of all visual novels, like loading, saving, preferences, and rollback. GameDev.sf.net (w32 only)>>The Scrolling Game Development Kit ("GameDev") is a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels. It can be used by the beginner to become familiar with the structure of computer games and to create complete games that don't require any coding. It also has applications for the experienced developer who perhaps simply wants to use the program to draw the graphics or define maps. And in the middle there's applications for creating a game and controlling it through scripting. Blox.no-ip.org (w32 only)>>Welcome to the Blox Game Engine website. Blox is a free high-performance 2D Game Engine written and usable in Visual C++. It is meant to be very easy to use for both the beginner and expert game developer. With all of the features Blox has, you can create your very own, high-quality game, and hey.. even sell it! hypatia.hopto.org/ball_machine >>Ball Machine is a computer program in which a ball reacts to boxes created by the user. sf.net/projects/bluejay-quest (w32 only)>>Bluejay's Quest is a game about the mysterious bluejay who follows Mario around in Super Mario World. Experience the secret life behind this strange hidden character who has some unknown fascination in Mario. sf.net/projects/cars >>cars is a simple game where you crash into certain cars while avoiding getting hit by others, within a circular arena. You can collect power-ups that allow you to be temporarily invincible and wreck any car by crashing into it. www.DigiBand.net >>welcome to DigiBand, the coolest drum/guitar simulator out there! Alice.org >>Alice v2.0 is the next major version of the Alice 3D Authoring system, from the Stage3 Research Group at Carnegie Mellon University. It has been completely rewritten from scratch over the past few years. KOFLinux.sf.net >>KOF 91 (aka KOF Linux or FFE) is a 2D Game Engine like Street Fighter but everything is easily customizable so you can easily add characters & Backgrounds, etc or even make your own game. Read the docs for more precisions. sf.net/projects/supertux-3d >>A 3D "remix" of supertux HSpace.org >>The Hemlock Space (HSpace)software package is a "plug-in" for Internet text based games (MUSHes) that provides 3D space simulation support. GameTheory.net >>A resource for educators and students of game theory. BLOCKOUT.net/blockout2 >>BlockOut® II is a free adaptation of the original BlockOut® DOS game edited by California Dreams in 1989. BlockOut® II has the same features than the original game with few graphic improvements. The score calculation is also nearly similar to the original game. BlockOut® II has been designed by an addicted player for addicted players. BlockOut® II is an open source project available for both Windows and Linux. www.mb.ccnw.ne.jp/hiz/game >>HIZ's junk room Stellation.sf.net >>Stellation is a multi-player, networked game played via a web browser. It's very loosely based on Planetarion, but fixes a number of things that I feel are lacking. (But don't let me put you off Planetarion; it's a great game --- but I think that it could be so much better.) OpenME.sf.net >>ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy. Continues the development of ME originally by Bryan Brunton. Mokoi.sf.net >>'Mokoi Gaming' is a collections of projects and ideas to help with video game creation. The Main projects of 'Mokoi Gaming' are the Lux Engine, a portable, emulator-like game platform and Alchera Game Editor, a flexible editor which can be extended to support many other game system. Also to help you get started creating game, they are Community powered Starter Packages for you to use. BlueFire.nu/droidbattles >>This page is dedicated to DroidBattles, a game of programming. The task is to design your bots and then use the hardware as efficiently as possible by writing a program for it, with the mission to kill any enemy bots on the playground. Bachue.com/matanza >>Matanza is a real time multiplayer game on which each player controls a ship and must destroy all others. All the animations are rendered to ASCII art and players need nothing but standard Telnet clients to play. Seehuhn.de/pages/moon-buggy >>Moon-buggy is a simple character graphics game where you drive some kind of car across the moon's surface. Unfortunately there are dangerous craters there. Fortunately your car can jump over them! KrystalDrop.sf.net >>Krystal Drop is a free clone of an excellent NeoGeo puzzle game, Magical Drop. Sam.ZOY.org/ttyvaders >>The TTYvaders project aims to create a text mode arcade game that does not get boring after 10 minutes. Sam.ZOY.org/monsterz >>Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper. kolls.net/railworld >>Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop. Soccar.sf.net >>Soccar is Soccer with Cars. It uses realistic physics and cool 3D graphics. Try it alone first, and then later with friends over the internet or on LAN. PizzaGame.sf.net >>Pizza Game (working title) is a real time 3d fun-centered simulation of a pizza restaurant. You start out with nothing more than an empty lot and a loan. Will you transform that lot into a thriving pizza business or fail to attract customers and watch your debt pile up? Freerails.sf.net >>Freerails is a real time multi player strategy game where players compete to build the most powerful railroad empire. It is written in java. Development is not yet complete. Stratagus.sf.net >>Stratagus is a free cross-platform real-time strategy gaming engine. It includes support for playing over the internet/LAN, or playing a computer opponent. The engine is configurable and can be used to create games with a wide-range of features specific to your needs. See the Games page for a list of current games using the Stratagus engine. Mandicor.org >>Battle for Mandicor is free real time fantasy strategy game using the Stratagus-engine. Erikyyy.de/cadaver >>here is your damn screenshot PainTown.sf.net >>PainTown is a 2d side scrolling beatem-up game based on the source code from Beats of Rage which is based on the Sega Genesis game, Streets of Rage 2. This game is completely written from scratch and uses a modular system for loading new graphics. JWhitham.org.uk/biscuit_games/LightYears >>"20,000 Light Years Into Space" was written for Pyweek (March 2006) by Jack Whitham. It is a single-player real-time strategy game with a science-fiction theme. JWhitham.org.uk/jill >>Snowplough was written as a present for Jill, and given for Christmas 2004. It is based on Digger Remastered, and features new sound effects, graphics, and music (although I'm not able to redistribute the music that I used for legal reasons). Snowplough has identical game play to Digger, which allows reuse of Digger Remastered demo files. Digger.org A bit like Mr. Do Etheria.org >>Welcome to Etheria - You've touched a world unlike anything you knew before! As you walk the streets, alchemists experiment for new recipes and carpenters add roofs to a house. While nobles discuss the needs of a town wall expansion you realize that nothing is impossible here. The words of townsfolk, unaware of a life outside this place, ring in your ears and you begin to understand... you already did melt with this world and unnoticed, your original life fades away... errorfree.eu.org >>Tapan Kaikki is our most known product and Bloodshed is the latest version of it. We've developed TK for several years and during that time it has become one of the most popular Finnish freeware games ever. Bloodshed is a 1-4 player top view shooting game where your goal is to kill 'em all! You have many different weapons to choose from and there are various enemies waiting for you... waiting for to be eliminated. Netrek.org >>This is the official home page. Netrek is a multi-player battle simulation with a Star Trek theme. As a player, you captain starships to engage enemy vessels, bomb armies and invade planets in order to expand your team's space empire. The ultimate goal is to genocide the enemy race, but the carnage of battles along the way is ruthlessly fast paced and a lot of fun! C-evo.org >>C-evo is a freeware empire building game for Windows. With a time scope of several thousand years, it